Rules

Dragon Dueler TCG may seem a little complicated at first. There are many mechanics in the game, so this should help you learn the basics of its gameplay.

Types of Cards
There are currently 4 types of cards in Dragon Dueler TCG.

Dueler - Has Attack, Defense, Critical stats, as well as a Kingdom, and cost. Sometimes has an ability as well. Discarded when defeated.

Resource -  Has an ability. Discarded when it's ability is no longer in effect.

Equip - Has an ability that only applies to a single card. Discarded when the equipped card is discarded.

Split - Has Attack, Defense and Critical stats, and a Kingdom. (Abilities are possible, but none exist yet) Can be used to attack by both players. Discarded when defeated.

Basic Stats
There are three main stats; Attack, Defense, and Critical.

The Critical Stat will be explained later on.

Attack represents the amount of power a Dueler or Split card has. Defense represents its ability to protect itself. When a Dueler or Split card attacks another card, if its Attack is higher or equal to the opponent's Defense, then it will defeat the attacked card. If it is lower, the attacking card is defeated.

Other Basics
To play a Dueler, you have to pay Scales. Every turn you gain 4 scales.

Each player starts with 5 cards.

2 cards are gained at the start of every turn.

No player can attack the first turn.

The limit for scales is 20.

Every deck must have 30-60 cards in it.

Up to two of every card is allowed per deck.

Up to three 7-Scale cards are allowed per deck.

Up to two 8-Scale cards are allowed per deck.

Battlefield
The battlefield looks like this: Dueler Zone: Dueler cards can be placed here. Up to 3 Duelers can be played.

Resource Zone: Resources and Equip cards can be placed here (Equip behind the attached Dueler) Resources can only be discarded when a turn is ended. Up to 5 Resources and Equips can be placed.

Split Zone: The Split Zone is shared between both players. Only 1 Split card can be placed.

Protector: A Dueler card should be placed here. It cannot attack. To attack a fortress, your opponent must have no protector. Critical Damage can be applied. When a Protector is defeated, you have to wait a turn to put a new one in place. In order to attack a protector, your opponent must only have 1 or 0 Duelers on their side. Only 1 protector can be placed.

Fortress: The goal of the game is to destroy the opponent's fortress, which has 2500 DEF. When the opponent attacks the fortress, the Defense is chipped away, until the fortress is gone, and the game ends.

Kingdoms
The Critical Stat depends on the Kingdom you are using, and the Kingdom you are attacking.

Huono > Baumm

Baumm > Vienti

Vienti > Neausha

Neausha > Huono

Arashio > Arashio

If the attacking Dueler has an advantage over the attacked Dueler, then the Critical stat will be added to the Attack stat.